Welcome GDPGold.com, Buy Cheap WoW Gold. Login| Register
    Never be Cheating, Bot or Scamming on Gdpgold.com. We guarantee safe and fast delivery. We keep honest and sincere service. Please feel free to ask our 24/7 customer service for help for any question. Most kinds of service about WOW Gold is on sale.
Home  > World of Warcraft US  > News  > Info

Patch 5.3: Accuracy and damage changes to pet battles

One of the big things in turn based strategy games is the chance to hit/miss and crit. These are random, yet controlled, elements that directly lead to an interesting gaming experience; no matter what battle you go into there is a chance (however small you might make it) that you won't come out alive. It's a founding principle of RPGs -- from D&D to Pokemon.

Pet battles, as they stand, have a relatively high amount of randomness. I think there are two ways to see it now. First, pay attention to your fight logs and average the number of hits/miss vs crits. You'll find this can fluctuate wildly between battles of the same pets using the same abilities. The other way to tell that there is a significant random element is to pay attention to how much health your pet lost after each battle -- sometimes it's a lot, othertimes it's not that much -- and this amount can vary wildly. In an extreme example, your pet might go from 100% to 10% health one battle, and then go from 100% to 90% the next (against the same pet and level). That's a lot of difference, and this tends to be less than fun.

To fix things, Blizzard is reducing the randomness in pet battles through changes to the accuracy and damage output. Specifically they are removing the base 5% to dodge. This will serve to make things hit more often across the board.

Since the 5% base to dodge has been removed, without additional changes many abilities had a 100% chance to hit. To correct this, some abilities now have a base chance to miss, but in return their damage has been increased. Also notable is that each pet will still have at least one ability that will have a 100% chance to hit.

Some of the other highlights of the change coming up in patch 5.3:
Hit chance will now be listed on abilities
Crit chance has not been messed wth
Higher level opponents will be easier to hit (miss chance per level down from 5% to 2%)
Check out the full post over on Blizzard's site, along with a list of abilities that have had their hit chance reduced while their damage increased. Crithto also does a good job of explaining randomness in turn based games, it's worth a read.





Previous : WoW Subscription Costs Increasing
Next : wow us eu gold
About us & contact |Terms and Conditions |Privacy and Return Policy |Advertise | Disclaimer
Copyright © 2012-2018 GDPGold.com. All rights reserved.